COMs

COMs are chips that were installed into your cockpit upon construction of a HOUND, finetuning it's performance on the battlefield. Lighter cockpits could generally install stronger COMs than heavier ones. Even identical HOUND builds could have a very different results if they had different COM layouts.

They came in three types; weapons, mobility, and stability.

Weapon
Weapon COMs affected how many weapons you could install in each slot and how accurately you could fire them. Some could control fewer weapons but were more accurate which were ideal for snipers. while others were capable of controlling more weapons but accuracy suffered which was great for close combatants where accuracy didn't matter while making good firepower.

Mobility
Mobility COMs affected speed and acceleration. When choosing a Mobility COM you had a choice between higher top speeds (great for scouting) or better acceleration (better for combat).

Stability
And last but not least were Stability COMs. Which affected stability and rotation speed. Much like the other two types there was a choice to have either higher stability which allowed for faster reload and less kickback on your weapons while rotation speed affected how quickly your cockpit could rotate. Low rotation speeds made it difficult to target fast moving targets such as scouts.

Types
So far Only 11 Are Available 4 for 2 types and 3 for 1 type.